EDTEC 670 Board Game Project Proposal Detail

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TitleRace for the Job
DescriptionGame members: Mary Burns Prine, Mary Ann Nazzaro, Kimberly Berryman

NOTE: This will be designed for older adults who are looking for a job.

Race for a Job


Objective/principles: A job search includes variables that you can control and those you cannot. A combination of factors will lead to the successful job, including experience, resources, training and equipment.
1. Experience is formed through past work events, and is represented by the toss of a dice. Experience is ongoing. The older worker has more experience than the younger worker, so the game player will generate more experience as the game progresses. Experience requires a physical task.
2. Resources are gained by luck and by communication. They may include online resources (Joblink.com, LinkedIn), agencies (WorkForce), friends (with connections). These resources are an important part of the game. Understanding what the resources are, and understanding that some jobs require some resources, while others do not will make this a dynamic category. You cannot use a resource if you do not know the value of the resource. For each resource, there will be an accompanying question related to the resource. The player must get the question correct in order to gain the resource.
3. Training: Training is often on the job or informal. Like experience, training is ongoing and somewhat random. It will be represented by the roll of a dice. A player near the end of the game will have more training than one near the beginning. Questions on where to get training. Must answer to get those years.
4. Equipment/Education: It takes money for equipment and education. Sometimes we make choices on how to spend our money, choices which may be relevant at the future. Some of the choices may be unnecessary (a blackberry will have only one instance where it is needed) while other choices are more important (some jobs will need a computer, a degree, a certificate or something else). When a player lands on this square, they can “buy” what is available.

Jobs are available but you must be qualified. There will be a number of jobs represented on squares. If you land on a job square, you will look at the requirements. It will indicate what is needed for the job. If you have these requirements, you win the job and the game. If not, your turn is over.

If the game ends, and no one has gained a job, then the person with the most stuff (experience, resources, training and education) wins. Equipment does not add to the value of the final tally.

Game components:
1. Board which is a linear, race type board. Includes squares for jobs, experience, resources, training, equipment, random act of kindness, obstacles and choice. (elegance). It has money in $100 bills, which will not exceed $2000 per person. It has one dice which is used to advance, and to determine experience and training. It has a stack of random acts of kindness cards, as well as job search obstacles cards. It has cards to represent equipment and education (degree, computer, phone). Jobs are represented on the board, along with requirements to win the job.

2. The game is begun with $2000. In addition, players choose one chance card which they cannot look at until the first time they land on a job square. This card may make or break their job opportunity. (surprise, suspense)

3. The roll of dice advances to a square. The square dictates the activity. Activities include questions (resources), dice roll to determine value (experience, training),

4. The progression of the player around the board is a product of a roll of the dice. This implies that progression is not predictable. There are obstacles to finding a job, as well as good luck.


5. Relevant content: Types of agencies to aid in job search, elements of a resume, types credentials or degrees available, resources which can assist, skills necessary for job search, etc. I can use the content which will be included in the event in the content we highlight in our game.


6. By landing on obstacle, you may find the following scenarios:
· College lost accreditation. Return degree.
· Washer broke. Need $200 in cash or merchandise.
· Your car broke down. You need to use your phone to call for help. If you don’t have a phone, you lose a turn.

7. These are also random acts of kindness, such as:
Aunt Matilda dies and leaves you $500
You win a scholarship to SDSU. Gain a degree.
You have a new friend. Keep her name for a job resource.

Principles: $2000 is limited. When you are out of money, you begin to go into debt. If you are in debt, your options are limited. You cannot purchase anything, and if you hit an obstacle (washer broker) you will have to sell an asset to accommodate this.

Principles: The right job requires experience, resources, training and education/equipment. Certain jobs may contain more experience, resources, training and/or equipment/education than others.

Experience is gained by: roll the dice. The number (1-6) is added to experience
Types of experience: No specific types. Only a number.

Resources are gained by: roll the dice. The number (1-6) represents a resource. Resume is weighted, since it is required in all jobs. Some will also require a friend, agency or online. In order to win the resource, you must answer a question about the value of the resource in the job hunt. (questions on the front of the resource, answers on the back).
Types of resources: resume (3), friend (1), agency (1), online (1)

Training is gained by: roll the dice. The number (1-6) is added to training
Types of training: You need to know where to go to get this training. The player must answer a training question before gaining the value of training. Training is cumulative.

Equipment/Education is gained by: money. You have $2000. You can purchase special equipment and /or degrees. NOTE: Some purchases will have limited use, others may be very useful. Can only purchase if you land on the equipment/education square.
Types of equipment/education: Computer ($500), Blackberry ($300), Certificate ($300) Credential $500, Degree $1500,

Jobs are earned by the combination of experience, resources, training and equipment. A job will include criteria in each category. If the player lands on the job and they have the necessary criteria, they win the game.

Sample jobs and criteria:
· Office work (E-2, R-resume, T-3, Eq/Ed- Computer, certificate
· Baker (E-4, R-friend, T-4, Eq/Ed- certificate
· Web designer (E-3, R-agency, T-3, Eq/Ed- computer, credential


Goal is get a job. This is done by:
§ Acquiring a set of variables (experience, knowledge, training and equipment)...These can be cards) AND

§ Landing on the job site and having the necessary variable that it is requesting (experience, knowledge, training or equipment)

OR

If no one gets the job, the person with the most relevant things (experience, resources, training and education) wins. Equipment has no bearing on results.





Submitted by: Mary Prine, mprine@sdccd.edu